Maxed TH14 Base Info

       This page is dedicated to Maxed TH14 Base Info. We will look at Town Hall 14 Max Upgrades List 2022 in detail such as heroes, troops, spells, buildings and traps. 

Best TH14 War Base 1

Description:
       The color of the Town Hall changes from Blue to Green and Gold at Town Hall 14. The Giga Inferno is mounted on top of the Roof but requires triggering until then it remains inside the center of the Town Hall, probably stuck beneath the roof. Once the Town Hall is destroyed, it releases a poisonous cloud at its location thus hurting and slowing down the enemies passing by.

Town Hall 14 Full Info

TH14 Building Only:

HitPoint (HP): 8900

Upgrade Time:
20 days [from TH13 to TH14]

Upgrade Cost:
16,000,000 Gold [from TH13 to TH14]

Gold Storage Capacity: 2,000,000

Elixir Storage Capacity: 2,000,000

Dark Elixir Storage Capacity: 20,000

Others:

New Walls: 25 x wall piece

New Defenses: [not new but 5 x Builder’s Hut turn into defensive structures]

New Troop:

New Spells: None

New Pets:
1 x L.A.S.S.I,
1 x Electro Owl,
1 x Mighty Yak,
1 x Unicorn

New Resource Buildings: None

New Army Building: 1 x Pet House

New Traps:
1 x Giant Bomb,
1 x Bomb,
1 x Air Bomb,
1 x Seeking Air Mine,
1 x Skeleton Trap

Available Heroes:4
1 x Grand Warden,
1 x Barbarian King,
1 x Archer Queen,
1 x Royal Champion

Total number of New Buildings: 1

Total number of New Traps: 5

Total number of available Traps: 41

Total available buildings excluding builder hut: 94 (Ninety)

My Suggestion for TH15: Curtail damage % incurred on Builder’s and Master Builder’s Hut to 0.5% to accommodate more buildings at TH15 to TH20. An then probably reduce the number of Elixir Based Barracks from 4 to 1 and Dark Elixir Barracks from 2 to 1. Thank you. I’ve been saying this since TH12 days. Thank you for reading.

Town Hall 14 Max Upgrades List 2022

Stats last updated on May 18, 2022

1. TH14 Max Hero Levels:


Buildings

Max Level

Damage per Second

HitPoint

Ability Level

Movement Speed

Regeneration Time

1.

Barbarian King

80 (+5)

595

11250

16

16

42 min

2.

Archer Queen

80 (+5)

840

3365

16

24

42 min

3.

Grand Warden

55 (+5)

319

2540

11

16

42 min

4.

Royal Champion

30 (+5)

580

4300

6

24

42 min

Explanation :
➢ Barbarian King, Archer Queen and Grand Warden get +15 levels of upgrade each.
➢ The Royal Champion only gets +5 levels of upgrade. Expect more in the upcoming update.

2. TH14 Max Levels for Elixir Based Troops:


Troops

Max Level

Damage per Second

HitPoint

Housing

Space

Movement Speed

Target

1.

Barbarian

10 (+1) (F)

42

250

1

16

Ground

2.

Archer

10 (+1) (F)

34

60

1

24

Ground & Air

3.

Giant

10 (-) (F)

72

2000

5

12

Ground

4.

Goblin

8 (-) (F)

62

124 on Resources

126

1

32

Ground

5.

Wall Breaker

10 (+1) (F)

94 dps

54 (when destroyed)

3760 (vs Walls)

2160

(vs walls when destroyed )

130

2

24

Ground

6.

Balloons

10 (+1) (F)

276

352 (when destroyed)

1040

5

10

Ground

7.

Wizard

10 (-) (F)

245

250

4

16

Ground & Air

8.

Healer

7 (+1)

72 (Troops Heal)

62 (Hero Heal)

1700

14

16

Ground

9.

Dragon

9 (+1) (F)

350

4500

20

16

Ground & Air

10.

P.E.K.K.A

9 (-) (F)

680

6700

25

16

Ground

11.

Baby Dragon

8 (+1) (F)

145

1900

10

20

Ground & Air

12.

Miner

8 (+1) (F)

136

1100

6

32

Ground

13

Electro Dragon

5 (+1) (F)

360

4800 dps

105 x 6

(when destroyed)

30

13

Ground & Air

14.

Yeti

4 (+1) (F)

290

3700

18

12

Ground

Yetimites Spawned 11

Details

Given

Below

This

Table

15.

Dragon Rider

3 (+1) (F)

400

900 (when destroyed)

4700

25

20

Ground & Air


Troops

Max Level

No (Spawned Unit)

Damage

Damage vs

Defenses

Damage vs

Town Hall

HitPoint

1E.

Yetimites Spawned

4

11

78

312

156

450

Data Accurate & chekced  on May 19, 2022

Explanation :
➢ Barbarian, Archer, Wall Breakers, Balloon and Healer get maxed out.
➢ Dragon, Baby Dragon, Miner, Electro Dragon, Yeti and Dragon Rider do also get maxed out at TH14.

3. Dark Elixir Based TH14 Max Troops:


Troops

Max Level

Damage per Second

HitPoint

Housing

Space

Movement Speed

Target

1.

Minion

10 (+1) (F)

70

108

2

16

Ground & Air

2.

Hog Rider

11 (+1) (F)

187

1080

5

24

Ground

3.

Valkyrie

9 (+1) (F)

208

1900

8

24

Ground

4.

Golem

11 (+1) (F)

85

850 (when destroyed)

8400

30

12

Ground

5.

Witch

5 (-) (F)

180

14 summoned units

480

12

12

Ground & Air

6.

Lava Hound

6 (-) (F)

20

350 (when destroyed)

18 Lava Pups

8000

30

20

Ground

Lava Pup

35

50

7.

Bowler

6 (+1) (F)

102

500

6

14

Ground

8.

Ice Golem

6 (+1) (F)

44 (dps)

7.5s/3.25s

on offense/ on defense

(Freeze Time)

3600

15

12

9.

Head Hunter

3 (-) (F)

125

500 (on Heroes)

44% speed

65% attack rate

440

6

24

Data Accurate & Verified on May 19, 2022

Explanation :
➢ As far as the Dark Elixir-based troops, Minion, Hog Rider and Valkyrie receive their respective next level and get maxed out as well.
➢ Golem, Bowler and Ice Golem also are also maxed out.

4. COC Maxed TH14 Spells:


Spells

Max Level

Special Ability

Housing Space

Target

1.

Lightning Spell

9 (-) (F)

560 (DPS)

1

Any

2.

Heal Spell

8 (-) (F)

2000 (Total Heal)

1100 (Hero Heal)

2

Ground & Air

3.

Rage Spell

6 (-) (F)

180% (Damage )

30 (Speed )

2

Ground & Air

4.

Jump Spell

4 (-) (F)

80 seconds

2

Ground

5.

Freeze Spell

7 (-) (F)

5.5 seconds

1

Ground & Air

6.

Clone Spell

7 (+1) (F)

38 (cloned capacity)

3

Ground & Air

7.

Invisibility Spell

4 (-) (F)

4.5 seconds

1

Ground & Air

Data Accurate & Verified on May 18, 2022

Explanation :
➢ The last of non-maxed spells in Clone gets +1 level of upgrade and finishes off the quota of elixir based spells.

5. Dark Spells:


Spells

Max Level

Housing

Damage

Speed

Attack Rate

Radius

Target

1.

Poison Spell

8 (+1) (F)

1

300 per second

46%

68%

Ground & Air

2.

Earthquake Spell

5 (-) (F)

1

29%

-

-

4.7 Tile

Buildings & Walls

3.

Haste Spell

5 (-) (F)

1

30 second duration

52▲

Ground

4.

Skeleton Spell

7 (-) (F)

1

18 unit generated

Ground & Air

5.

Bat Spell

5 (-) (F)

1

21 unit generated

Defenses

Data Accurate & Verified on May 19, 2022

Explanation :
➢ As far as the quota of Dark Spells is concerned Lightning Spell receives its next level and we are done with the spells.

6. Maxed Walls and Buildings:


Buildings

Max Level

Damage per Second

HitPoint

Total No of such Building

Walls

15

None

12500

325

1.

Archer Tower (Long Range)

20 (+1) (F)

140

1700

8

Archer Tower (Fast Attack*)

-

-

-

-

2.

Cannon

20 (+1) (F)

154

2150

7


Cannon (Burst)

-

-

-

-

3.

Wizard Tower

14 (+1)

90

2900

5

4.

Air Defense

12 (+1) (F)

480

1600

4

5.

Mortar

14 (+1)

48

1600

4

Mortar (Burst)

-

-

-

-

6.

Eagle Artillery

5 (+1) (F)

500

40 (shockwave)

5600

1

7.

Scattershot

3 (+1)

190

4800

2

8.

Tesla*

13 (+1) (F)

150

1350

4

9.

Inferno Tower (Single)*

8 (+1) (F)

105-2300

3700

2

Inferno Tower (Multi)


105 (5 Targets)

3700


10.

x-Bow (Ground)

9 (+1)

200

4500

4

x-Bow (Ground & Air)


125

3100

11.

Bomb Tower

9 (+1) (F)

84

500 (when destroyed)

2300

2

12.

Air Sweeper

7 (1) (F)

4.0 Tile Push

1050

2

13.

Builder Hut

4 (+4)

1200 DPS

70 Repair ps

1600

5

Data Accurate & Verified on May 18, 2022

Explanation :
➢ All previously installed defensive structures excluding the huts get +1 level of upgrade each.
➢ The Builder’s Hut gets finally added to the long list of defensive structures and is upgradable to level 4 each.

7. TH14 Upgrade List for Resource Buildings:


Buildings

Max Level

Storage pu

HitPoint

Total No of such Building

1.

Town Hall

14

Description

8900

1

2.

Elixir Collector

15 (-) (F)

350,000

1280

7

3.

Gold Mine

15 (-) (F)

350,000

1280

7

4.

Dark Elixir Drill

9 (-) (F)

3600

1480

3

5.

Elixir Storage

15 (+1) (F)

4,500,000

3700

4

6.

Gold Storage

15 (+1) (F)

4,500,000

3700

4

7.

Dark Elixir Storage

9 (+1) (F)

330,000

4100

1

Data Accurate & Verified on May 18, 2022

Explanation :
➢ While there is no change in the Collectors, Mines and Drill, all the storages get +1 level of upgrade which means more storage for Elixirs, Golds and Dark Elixirs.

8. Army Buildings:


Buildings

Max Level

Storage

HitPoint

Total No of such Building

1.

Army Camp

11 (-) (F)

300 unit

800

4

2.

Barracks

15 (-) (F)

-

1150

4

3.

Dark Barracks

9 (-) (F)

-

900

2

4.

Spell Factory

6 (-) (F)

11/11 unit

840

1

5.

Dark Spell Factory

5 (-) (F)

11/11 unit

840

1

6.

Laboratory

12 (+1) (F)


1280

1

7.

Clan Castle

10 (+1) (F)

45/45 Troops

3/3 Spells

1/1 SM

5200

1

8.

WorkShop

6 (+1) (F)

3/3

1500

1

9.

Pet House (N)

4 (+4) (F)

4/4

1000

1

10.

Builder Hut

4 (+4) (F)

-

1600

5+1

11.

Master Builder Hut

1

-

250

1

Data Accurate & Verified on May 18, 2022

Explanation :
➢ Army Camp, The Lab, Clan Castle, and Workshop receive +1 level of upgrade each.
➢ Pet House is the New Army Building at TH14 and it can be upgraded to level 4. It unlocks L.A.S.S.I, Electro Owl, Mighty Yak and Unicorn at each successive level.

9. TH14 Maxed Traps Level:


Buildings

Max Level

Damage

Area of Effect

Trigger Radius

Total No of such Traps

1.

Bomb

10 (+1) (F)

140

3 Tile

1.5 Tile

8 (+1) (F)

2.

Giant Bomb

8 (+1) (F)

400

4 Tile

2 Tile

7 (+1) (F)

3.

Spring Trap

5 (-) (F)

18

(Spring Capacity)

0.8 Tile

(Trigger Radius)

0.8 Tile

9 (-) (F)

4.

Air Bomb

9 (+1) (F)

290

3 Tile

4 Tile

7 (+1) (F)

5.

Seeking Air Mine

4 (+1) (F)

2500

Single Target

4 Tile

8 (+1) (F)

6.

Skeleton Trap

4 (-) (F)

5

(Spawned Unit)

5 Tile

5 Tile

4 (+1) (F)

7.

Tornado Trap

3 (-) (F)

55 damage

7 seconds

1 (-) (F)

Explanation :
➢ As far as Traps are concerned, Bomb, Giant Bomb, Air Bomb and Air Seeking are the only traps to receive their next respective level and are maxed out until TH15 Update comes out in December 2022.