Maxed TH10 Info

After the latest update, Maxed TH10 gets the boost it deserved. We have enlisted all prominent Town Hall 10 max upgrades list 2022 so that you never get outdated in any department. 

Maxed TH10

Description:
       The Town Hall is the most important building in the game Clash of Clans. The color of Town Hall 10 (TH10) changes from Black (TH9) to Crimson Red and Dark Blue Gray. There are a couple of watchtowers. The molten lava gushes from beneath the watchtowers to a trough at the base of the Town Hall.  The red carpet entry receives gold trim.

TH10 Upgrade Guide

Town Hall 10 Building Only:

HitPoint (HP) : 5500

Upgrade Time :
3 days [from TH9 to TH10]

Upgrade Cost :
4,000,000 Gold [From TH9 to TH10]

Gold Storage Capacity : 1,500,000

Elixir Storage Capacity : 1,500,000

Dark Elixir Storage Capacity : 20,000

Others:

Walls: 25 x Wall Segment

New Buildings:
2 x Inferno Tower,
1 x Cannon,
1 x Archer Tower,
25 x Walls,
1 x x-Bow,
1 x Bomb Tower

New Traps:
1 x  Air Bomb,
1 x Seeking Air Mine,
1 x Skeleton Trap,
1 x Giant Bomb

Available Heroes: 2 [no new Heroes at TH10]
1 x Barbarian King,
1 x Archer Queen 

Total number of New Buildings: 6

Total number of New Traps: 4

Total number of Traps: 30

Total available buildings excluding builder hut: 81 (Eighty-One

Town Hall 10 Max Upgrades List 2022

Stats last updated on May 18, 2022

1. TH10 Max Hero Level


Buildings

Max Level

Damage per Second

HitPoint

Ability Level

Movement

Speed

Regeneration Time

1.

Barbarian King

40 (+10)

259

4453

8

16

26 min

2.

Archer Queen

40 (+10)

419

1630

8

24

26 min

Explanation :

➢ At Town Hall 10 both Barbarian and Archer Queen are upgradable to level 40 each.
➢ The ability levels of both King and Queen raise to level 8 each.

2. Elixir-Based TH10 Max Troops


Troops

Max Level

Damage per Second

HitPoint

Movement

Speed

Target

1.

Barbarian

7 (+1)

30

160

16

Ground

2.

Archer

7 (+1)

25

48

24

Ground & Air

3.

Giant

7 (+1)

50

1300

12

Ground

4.

Goblin

7 (+1)

52

104 (on resources)

105

32

Ground

5.

Wall Breaker

6 (+1)

55 dps

30 (when destroyed)

2200 (vs Walls)

1200

(vs walls when destroyed )

72

24

Ground

6.

Balloons

6 (-)

162

162 (when destroyed)

545

10

Ground

7.

Wizard

7 (+1)

200

195

16

Ground & Air

8.

Healer

4 (-)

66 (Troops Heal)

36 (Hero Heal)

1200

16

Ground

9.

Dragon

5 (+1)

240

3100

16

Ground & Air

10.

P.E.K.K.A

6 (+2)

470

5300

16

Ground

11.

Baby Dragon

4 (+2)

105

1500

20

Ground & Air

12.

Miner (N)

3 (+3)

96

670

Ground

Data Accurate & chekced  on May 19, 2022

Explanation :

➢ Miner is the new entrant at TH10 as far as the elixir bases troop is concerned. And he’s upgradable to level 3 as well at TH10.
➢  P.E.K.K.A and Baby Dragon get +2 levels of upgrades.
➢ Other elixir-based troops except the above-mentioned, Balloons and Healer get a timely +1 level upgrade.

3. Dark Elixir Based TH10 Max Troop


Troops

Max Level

Damage per Second

HitPoint

Housing

Space

Movement Speed

Target

1.

Minion

6 (+1)

54

84

2

16

Ground & Air

2.

Hog Rider

6 (+1)

118

1590

5

24

Ground

3.

Valkyrie

5 (+1)

148

1200

8

24

Ground

4.

Golem

5 (+1)

55

550 (when destroyed)

6300

30

12

Ground

5.

Witch

3 (+1)

140

10 summoned units

400

12

12

Ground & Air

6.

Lava Hound

3 (+1)

14

200 (when destroyed)

12 Lava Pups

6800

30

20

Ground

Lava Pup

35

50


7.

Bowler (N)

2 (+2)

70

310

6

14

Ground

Data Accurate & Verified on May 18, 2022

Explanation :

➢ Bowlers are available to be unlocked at laboratory level 8. He can be upgraded to level 2.
➢ Other dark elixir-based troops get a +1 level upgrade.

4. COC Maxed TH10 Spells


Spells

Max Level

Special Ability

Housing Space

Target

1.

Lightning Spell

7 (+1)

400 (DPS)

1

Any

2.

Heal Spell

7 (+1)

1800 (Total Heal)

990 (Hero Heal)

2

Ground & Air

3.

Rage Spell

5 (-)

170% (Damage )

28 (Speed )

2

Ground & Air

4.

Jump Spell

3 (+1)

60 seconds

2

Ground

5.

Freeze Spell

5 (+3)

4.5 seconds

1

Ground & Air

6.

Clone Spell (N)

3 (+3)

24 (cloned capacity)

3

Ground & Air

Data Accurate & Verified on May 18, 2022

Explanation :

➢ Clone Spell gets unlocked at Spell Factory level 5. It can be upgraded to level 3 at this town hall level.
➢ Lightning, Heal and Jump spells are upgradable to their respective next level.
➢ Freeze Spell gets a +3 level upgrade whereas Rage stays where it was.

5. Dark Spells


Spells

Max Level

Housing

Damage

Speed

Attack Rate

Radius

Target

1.

Poison Spell

4 (+1)

1

180 per second

38%

50%

Ground & Air

2.

Earthquake Spell

4 (+1)

1

25%

-

-

4.4 Tile

Buildings & Walls

3.

Haste Spell

4 (+2)

1

25 second duration

46

Ground

4.

Skeleton Spell

3 (+2)

1

13 unit generated

Ground & Air

5.

Bat Spell (N)

3 (+3)

1

11 unit generated

Defenses

DBData Accurate & Verified on May 18, 2022

Explanation :

➢ Bat Spell can be unlocked at Dark Spell Factory level 5. It is upgradable till level 3.
➢ Haste, Skeleton, Poison and Eq Spell get +2, +2, +1. +1 level of upgrade respectively.

6. Maxed Walls and Buildings


Buildings

Max Level

Damage per Second

HitPoint

Total No of such Building

Walls

11

None

7000

275

1.

Archer Tower (Long Range)

13 (+2)

80

1050

7 (+1)

Archer Tower (Fast Attack)

13

160

1050

2.

Cannon

13 (+2)

100

1260

6 (+1)


Cannon (Burst)

13

135

1260


3.

Wizard Tower

9 (+2)

50

1680

4 (-)

4.

Air Defense

8 (+1)

320

1210

4 (-)

5.

Mortar

8 (+1)

20

800

4 (-)

Mortar (Burst)

8

22

800


6.

Tesla

8 (+1)

99

850

4 (-)

7.

Inferno Tower (Single)

3 (+3)

41-1300

2100

2 (+2)

Inferno Tower (Multi)


41

2100


8.

x-Bow (Ground)

4

95

2700

3 (+1)

x-Bow (Ground & Air)*

4

95

2700

9.

Bomb Tower

4 (+1)

40

260 (when destroyed)

850

2 (+1)

10..

Air Sweeper

6 (+1)

3.6 Tile Push

1000

2 (-)

Explanation :

➢ One heck of defense in Inferno Tower is available to be unlocked at Barracks level 12.
➢ Archer Tower, Cannon and Wizard Tower get a +2 level of upgrade each.
➢ Air Defense, Mortar and Tesla can be upgraded to their immediate next town hall levels.
➢ Bomb Tower and Air Sweeper also get a +1 level of upgrade each.

7. TH10 Upgrade Guides for Resource Buildings


Buildings

Max Level

Storage pu

HitPoint

Total No of such Building

1.

Town Hall

10

Description

5500

1

2.

Elixir Collector

13 (+1)

250,000

1080

7 (-)

3.

Gold Mine

13 (+1)

250,000

1080

7 (-)

4.

Dark Elixir Drill

7 (+1)

2400

1280

3 (-)

5.

Elixir Storage

11 (-)

1,750,000

2100

4 (-)

6.

Gold Storage

11 (-)

1,750,000

2100

4 (-)

7.

Dark Elixir Storage

6 (-)

180,000

3200

1 (-)

NA, Data Accurate & Verified on May 18, 2022

Explanation :

➢ Elixir Collector and Gold Mine are upgradable to level 13 each.
➢ Dark Elixir Drill is upgradable to level 7.
➢ The storages aren’t upgradable at Town Hall 10. 

8. Clash of Clans TH10 Max Levels for Army Buildings


Buildings

Max Level

Storage

HitPoint

Total No of such Building

1.

Army Camp

8 (+1)

260 unit

500

4

2.

Barracks

12 (+1)

-

900

4

3.

Dark Barracks

7 (+1)

-

800

2

4.

Spell Factory

5 (+1)

11/11 unit

720

1

5.

Dark Spell Factory

5 (+1) (F)

11/11 unit

840

1

6.

Laboratory

8 (+1)


950

1

7.

Clan Castle*

6 (+1)

35/35 Troops

1/1 Spells

0/1 SM

3400

1

8.

Builder Hut

1 (-)

250

5+1

Data Accurate & Verified on May 18, 2022

Explanation :

➢ All the Army Buildings receive a +1 level of upgrade each except the Builder Hut.

9. TH10 Maxed Traps Level


Buildings

Max Level

Damage

Area of Effect

Trigger Radius

Total No of such Traps

1.

Bomb

7 (+1)

72

3 Tile

1.5 Tile

6 (-)

2.

Giant Bomb

4 (+1)

250

4 Tile

2 Tile

5 (+1)

3.

Spring Trap

5 (+1) (F)

18

(Spring Capacity)

0.8 Tile

(Trigger Radius)

0.8 Tile

6 (-)

4.

Air Bomb

4 (-)

173

3 Tile

4 Tile

5 (+1)

5.

Seeking Air Mine

3 (+1)

2100

Single Target

4 Tile

5 (+1)

6.

Skeleton Trap

4 (-) (F)

5

(Spawned Unit)

5 Tile

5 Tile

3 (+1)

Explanation :

➢ All the existing traps receive a + 1 level of upgrade each except for Air Bomb and Skeleton Trap.
➢ Spring Trap with its spring capacity of 18 implies that it can toss 3 Giants (5 unit each) and 3 Archer Troops right off your property provided those 18 units trigger the trap at the same time.