Maxed TH10 Info
After the latest update, Maxed TH10 gets the boost it deserved. We have enlisted all prominent Town Hall 10 max upgrades list 2022 so that you never get outdated in any department.

Description:
The Town Hall is the most important building in the game Clash of Clans. The color of Town Hall 10 (TH10) changes from Black (TH9) to Crimson Red and Dark Blue Gray. There are a couple of watchtowers. The molten lava gushes from beneath the watchtowers to a trough at the base of the Town Hall. The red carpet entry receives gold trim.
TH10 Upgrade Guide
Town Hall 10 Building Only:
HitPoint (HP) : 5500
Upgrade Time :
3 days [from TH9 to TH10]
Upgrade Cost :
4,000,000 Gold [From TH9 to TH10]
Gold Storage Capacity : 1,500,000
Elixir Storage Capacity : 1,500,000
Dark Elixir Storage Capacity : 20,000
Others:
Walls: 25 x Wall Segment
New Buildings:
2 x Inferno Tower,
1 x Cannon,
1 x Archer Tower,
25 x Walls,
1 x x-Bow,
1 x Bomb Tower
New Traps:
1 x Air Bomb,
1 x Seeking Air Mine,
1 x Skeleton Trap,
1 x Giant Bomb
Available Heroes: 2 [no new Heroes at TH10]
1 x Barbarian King,
1 x Archer Queen
Total number of New Buildings: 6
Total number of New Traps: 4
Total number of Traps: 30
Total available buildings excluding builder hut: 81 (Eighty-One
Town Hall 10 Max Upgrades List 2022
Stats last updated on May 18, 2022
1. TH10 Max Hero Level
Buildings | Max Level | Damage per Second | HitPoint | Ability Level | Movement Speed | Regeneration Time | |
---|---|---|---|---|---|---|---|
1. | Barbarian King | 40 (+10) | 259 | 4453 | 8 | 16 | 26 min |
2. | Archer Queen | 40 (+10) | 419 | 1630 | 8 | 24 | 26 min |
Explanation :
➢ At Town Hall 10 both Barbarian and Archer Queen are upgradable to level 40 each.
➢ The ability levels of both King and Queen raise to level 8 each.
2. Elixir-Based TH10 Max Troops
Troops | Max Level | Damage per Second | HitPoint | Movement Speed | Target | |
---|---|---|---|---|---|---|
1. | Barbarian | 7 (+1) | 30 | 160 | 16 | Ground |
2. | Archer | 7 (+1) | 25 | 48 | 24 | Ground & Air |
3. | Giant | 7 (+1) | 50 | 1300 | 12 | Ground |
4. | Goblin | 7 (+1) | 52 104 (on resources) | 105 | 32 | Ground |
5. | Wall Breaker | 6 (+1) | 55 dps 30 (when destroyed) 2200 (vs Walls) 1200 (vs walls when destroyed ) | 72 | 24 | Ground |
6. | Balloons | 6 (-) | 162 162 (when destroyed) | 545 | 10 | Ground |
7. | Wizard | 7 (+1) | 200 | 195 | 16 | Ground & Air |
8. | Healer | 4 (-) | 66 (Troops Heal) 36 (Hero Heal) | 1200 | 16 | Ground |
9. | Dragon | 5 (+1) | 240 | 3100 | 16 | Ground & Air |
10. | P.E.K.K.A | 6 (+2) | 470 | 5300 | 16 | Ground |
11. | Baby Dragon | 4 (+2) | 105 | 1500 | 20 | Ground & Air |
12. | Miner (N) | 3 (+3) | 96 | 670 | Ground |
Data Accurate & chekced on May 19, 2022
Explanation :
➢ Miner is the new entrant at TH10 as far as the elixir bases troop is concerned. And he’s upgradable to level 3 as well at TH10.
➢ P.E.K.K.A and Baby Dragon get +2 levels of upgrades.
➢ Other elixir-based troops except the above-mentioned, Balloons and Healer get a timely +1 level upgrade.
3. Dark Elixir Based TH10 Max Troop
Troops | Max Level | Damage per Second | HitPoint | Housing Space | Movement Speed | Target | |
---|---|---|---|---|---|---|---|
1. | Minion | 6 (+1) | 54 | 84 | 2 | 16 | Ground & Air |
2. | Hog Rider | 6 (+1) | 118 | 1590 | 5 | 24 | Ground |
3. | Valkyrie | 5 (+1) | 148 | 1200 | 8 | 24 | Ground |
4. | Golem | 5 (+1) | 55 550 (when destroyed) | 6300 | 30 | 12 | Ground |
5. | Witch | 3 (+1) | 140 10 summoned units | 400 | 12 | 12 | Ground & Air |
6. | Lava Hound | 3 (+1) | 14 200 (when destroyed) 12 Lava Pups | 6800 | 30 | 20 | Ground |
Lava Pup | 35 | 50 | |||||
7. | Bowler (N) | 2 (+2) | 70 | 310 | 6 | 14 | Ground |
Data Accurate & Verified on May 18, 2022
Explanation :
➢ Bowlers are available to be unlocked at laboratory level 8. He can be upgraded to level 2.
➢ Other dark elixir-based troops get a +1 level upgrade.
4. COC Maxed TH10 Spells
Spells | Max Level | Special Ability | Housing Space | Target | |
---|---|---|---|---|---|
1. | Lightning Spell | 7 (+1) | 400 (DPS) | 1 | Any |
2. | Heal Spell | 7 (+1) | 1800 (Total Heal) 990 (Hero Heal) | 2 | Ground & Air |
3. | Rage Spell | 5 (-) | 170% (Damage ▲) 28 (Speed ▲) | 2 | Ground & Air |
4. | Jump Spell | 3 (+1) | 60 seconds | 2 | Ground |
5. | Freeze Spell | 5 (+3) | 4.5 seconds | 1 | Ground & Air |
6. | Clone Spell (N) | 3 (+3) | 24 (cloned capacity) | 3 | Ground & Air |
Data Accurate & Verified on May 18, 2022
Explanation :
➢ Clone Spell gets unlocked at Spell Factory level 5. It can be upgraded to level 3 at this town hall level.
➢ Lightning, Heal and Jump spells are upgradable to their respective next level.
➢ Freeze Spell gets a +3 level upgrade whereas Rage stays where it was.
5. Dark Spells
Spells | Max Level | Housing | Damage | Speed | Attack Rate | Radius | Target | |
---|---|---|---|---|---|---|---|---|
1. | Poison Spell | 4 (+1) | 1 | 180 per second | 38% ▼ | 50% ▼ | Ground & Air | |
2. | Earthquake Spell | 4 (+1) | 1 | 25% | - | - | 4.4 Tile | Buildings & Walls |
3. | Haste Spell | 4 (+2) | 1 | 25 second duration | 46▲ | Ground | ||
4. | Skeleton Spell | 3 (+2) | 1 | 13 unit generated | Ground & Air | |||
5. | Bat Spell (N) | 3 (+3) | 1 | 11 unit generated | Defenses |
DBData Accurate & Verified on May 18, 2022
Explanation :
➢ Bat Spell can be unlocked at Dark Spell Factory level 5. It is upgradable till level 3.
➢ Haste, Skeleton, Poison and Eq Spell get +2, +2, +1. +1 level of upgrade respectively.
6. Maxed Walls and Buildings
Buildings | Max Level | Damage per Second | HitPoint | Total No of such Building | |
---|---|---|---|---|---|
Walls | 11 | None | 7000 | 275 | |
1. | Archer Tower (Long Range) | 13 (+2) | 80 | 1050 | 7 (+1) |
Archer Tower (Fast Attack) | 13 | 160 | 1050 | ||
2. | Cannon | 13 (+2) | 100 | 1260 | 6 (+1) |
Cannon (Burst) | 13 | 135 | 1260 | ||
3. | Wizard Tower | 9 (+2) | 50 | 1680 | 4 (-) |
4. | Air Defense | 8 (+1) | 320 | 1210 | 4 (-) |
5. | Mortar | 8 (+1) | 20 | 800 | 4 (-) |
Mortar (Burst) | 8 | 22 | 800 | ||
6. | Tesla | 8 (+1) | 99 | 850 | 4 (-) |
7. | Inferno Tower (Single) | 3 (+3) | 41-1300 | 2100 | 2 (+2) |
Inferno Tower (Multi) | 41 | 2100 | |||
8. | x-Bow (Ground) | 4 | 95 | 2700 | 3 (+1) |
x-Bow (Ground & Air)* | 4 | 95 | 2700 | ||
9. | Bomb Tower | 4 (+1) | 40 260 (when destroyed) | 850 | 2 (+1) |
10.. | Air Sweeper | 6 (+1) | 3.6 Tile Push | 1000 | 2 (-) |
Explanation :
➢ One heck of defense in Inferno Tower is available to be unlocked at Barracks level 12.
➢ Archer Tower, Cannon and Wizard Tower get a +2 level of upgrade each.
➢ Air Defense, Mortar and Tesla can be upgraded to their immediate next town hall levels.
➢ Bomb Tower and Air Sweeper also get a +1 level of upgrade each.
7. TH10 Upgrade Guides for Resource Buildings
Buildings | Max Level | Storage pu | HitPoint | Total No of such Building | |
---|---|---|---|---|---|
1. | Town Hall | 10 | Description | 5500 | 1 |
2. | Elixir Collector | 13 (+1) | 250,000 | 1080 | 7 (-) |
3. | Gold Mine | 13 (+1) | 250,000 | 1080 | 7 (-) |
4. | Dark Elixir Drill | 7 (+1) | 2400 | 1280 | 3 (-) |
5. | Elixir Storage | 11 (-) | 1,750,000 | 2100 | 4 (-) |
6. | Gold Storage | 11 (-) | 1,750,000 | 2100 | 4 (-) |
7. | Dark Elixir Storage | 6 (-) | 180,000 | 3200 | 1 (-) |
NA, Data Accurate & Verified on May 18, 2022
Explanation :
➢ Elixir Collector and Gold Mine are upgradable to level 13 each.
➢ Dark Elixir Drill is upgradable to level 7.
➢ The storages aren’t upgradable at Town Hall 10.
8. Clash of Clans TH10 Max Levels for Army Buildings
Buildings | Max Level | Storage | HitPoint | Total No of such Building | |
---|---|---|---|---|---|
1. | Army Camp | 8 (+1) | 260 unit | 500 | 4 |
2. | Barracks | 12 (+1) | - | 900 | 4 |
3. | Dark Barracks | 7 (+1) | - | 800 | 2 |
4. | Spell Factory | 5 (+1) | 11/11 unit | 720 | 1 |
5. | Dark Spell Factory | 5 (+1) (F) | 11/11 unit | 840 | 1 |
6. | Laboratory | 8 (+1) | 950 | 1 | |
7. | Clan Castle* | 6 (+1) | 35/35 Troops 1/1 Spells 0/1 SM | 3400 | 1 |
8. | Builder Hut | 1 (-) | 250 | 5+1 |
Data Accurate & Verified on May 18, 2022
Explanation :
➢ All the Army Buildings receive a +1 level of upgrade each except the Builder Hut.
9. TH10 Maxed Traps Level
Buildings | Max Level | Damage | Area of Effect | Trigger Radius | Total No of such Traps | |
---|---|---|---|---|---|---|
1. | Bomb | 7 (+1) | 72 | 3 Tile | 1.5 Tile | 6 (-) |
2. | Giant Bomb | 4 (+1) | 250 | 4 Tile | 2 Tile | 5 (+1) |
3. | Spring Trap | 5 (+1) (F) | 18 (Spring Capacity) | 0.8 Tile (Trigger Radius) | 0.8 Tile | 6 (-) |
4. | Air Bomb | 4 (-) | 173 | 3 Tile | 4 Tile | 5 (+1) |
5. | Seeking Air Mine | 3 (+1) | 2100 | Single Target | 4 Tile | 5 (+1) |
6. | Skeleton Trap | 4 (-) (F) | 5 (Spawned Unit) | 5 Tile | 5 Tile | 3 (+1) |
Explanation :
➢ All the existing traps receive a + 1 level of upgrade each except for Air Bomb and Skeleton Trap.
➢ Spring Trap with its spring capacity of 18 implies that it can toss 3 Giants (5 unit each) and 3 Archer Troops right off your property provided those 18 units trigger the trap at the same time.