Maxed TH12 Info

Maxed TH12 has +1 to +2 levels of upgrade for Troops, Spells, Buildings and Traps. We have provided you with all the necessary TH12 information that you need to know on this page. The stats keep changing after the update but don’t worry we have them all covered.
Description :
The color of the Town Hall changes from White to Sky Blue. Giga Tesla is hidden below the roof.
Town Hall 12 New Buildings, Troops, Spells & Heroes
TH13 Building Only:
HitPoint (HP) : 7500
Upgrade Time:
6 days [from TH11 to TH12]
Upgrade Cost:
8,500,000 Gold [from TH11 to TH12]
Gold Storage Capacity: 2,000,000
Elixir Storage Capacity: 2,000,000
Dark Elixir Storage Capacity: 20,000
Others:
New Walls: None
New Defenses: 1 x Tesla, 1 x Inferno Tower
New Troop: Yeti
New Spells: None
New Resource Buildings: None
New Army Building: 1 x WorkShop
New Traps: 1 x Bomb, 1 x Air Bomb, 1 x Seeking Air Mine
Available Heroes: 3
1 x Barbarian King,
1 x Archer Queen,
1 x Grand Warden,
Total number of New Buildings: 3
Total number of New Traps: 3
Total number of available Traps: 34
Total available buildings excluding builder hut: 90 (Ninety)
Town Hall 12 Max Upgrades List 2022
Stats last updated on May 18, 2022
1. TH12 Heroes Max Level
Buildings | Max Level | Damage per Second | HitPoint | Ability Level | Movement Speed | Regeneration Time | |
---|---|---|---|---|---|---|---|
1. | Barbarian King | 65 (+15) | 453 | 8264 | 13 | 16 | 36 min |
2. | Archer Queen | 65 (+15) | 726 | 2913 | 13 | 24 | 36 min |
3. | Grand Warden | 40 (+20) | 253 | 2240 | 8 | 16 | 36 min |
Data Accurate & Verified on May 18, 2022
Explanation :
➢ At TH12 Barbarian King and the Archer Queen get +15 levels of upgrade each.
➢ The Grand Warden like TH11 gets +10 levels of upgrade.
2. Elixir-Based TH12 Max Troops
Troops | Max Level | Damage per Second | HitPoint | Housing Space | Movement Speed | Target | |
---|---|---|---|---|---|---|---|
1. | Barbarian | 9 (-) | 38 | 230 | 1 | 16 | Ground |
2. | Archer | 9 (+1) | 31 | 56 | 1 | 24 | Ground & Air |
3. | Giant | 9 (+1) | 64 | 1850 | 5 | 12 | Ground |
4. | Goblin | 8 (+1) | 62 124 on Resources | 126 | 1 | 32 | Ground |
5. | Wall Breaker | 8 (+1) | 75 dps 42 (when destroyed) 3000 (vs Walls) 1680 (vs walls when destroyed ) | 92 | 2 | 24 | Ground |
6. | Balloon | 8 (+1) | 236 268 (when destroyed) | 840 | 5 | 10 | Ground |
7. | Wizard | 9 (+1) | 230 | 230 | 4 | 16 | Ground & Air |
8. | Healer | 5 (-) | 72 (Troops Heal) 48 (Hero Heal) | 1500 | 14 | 16 | Ground |
9. | Dragon | 7 (+1) | 310 | 3900 | 20 | 16 | Ground & Air |
10. | P.E.K.K.A | 8 (+1) | 610 | 6300 | 25 | 16 | Ground |
11. | Baby Dragon | 6 (+1) | 125 | 1700 | 10 | 20 | Ground & Air |
12. | Miner | 6 (+1) | 120 | 900 | 6 | 32 | Ground |
13 | Electro Dragon | 3 (+1) | 300 | 4200 dps 85 x 6 (when destroyed) | 30 | 13 | Ground & Air |
14. | Yeti | 2 (+2) | 250 | 3200 | 18 | 12 | Ground |
Yetimites Spawned 9 | Details | Given | Below | This | Table | ||
15. | Dragon Rider | 25 | 20 | Ground & Air |
Troops | Max Level | No (Spawned Unit) | Damage | Damage vs Defenses | Damage vs Town Hall | HitPoint | |
---|---|---|---|---|---|---|---|
1E. | Yetimites Spawned | 2 | 9 | 64 | 256 | 128 | 350 |
Data Accurate & chekced on May 19, 2022
Explanation :
➢ All the troops except Barbarian, Healer and Yeti receive regulation +1 level of upgrade.
➢ Yeti gets +2 level whereas Barbarian and Healer stay where they were previously.
3. Dark Elixir Based TH12 Max Troops
Troops | Max Level | Damage per Second | HitPoint | Housing Space | Movement Speed | Target | |
---|---|---|---|---|---|---|---|
1. | Minion | 8 (+1) | 62 | 96 | 2 | 16 | Ground & Air |
2. | Hog Rider | 9 (+2) | 161 | 890 | 5 | 24 | Ground |
3. | Valkyrie | 7 (+1) | 178 | 1450 | 8 | 24 | Ground |
4. | Golem | 9 (+2) | 75 750 (when destroyed) | 7500 | 30 | 12 | Ground |
5. | Witch | 5 (+1) (F) | 180 14 summoned units | 480 | 12 | 12 | Ground & Air |
6. | Lava Hound | 5 (+1) | 18 300 (when destroyed) 16 Lava Pups | 545 | 30 | 20 | Ground |
Lava Pup | 35 | 50 | |||||
7. | Bowler | 4 (+1) | 90 | 390 | 6 | 14 | Ground |
8. | Ice Golem | 5 (+2) | 40 (dps) 7.0s/3.0 on offense/ on defense (Freeze Time) | 3400 | 15 | 12 | |
9. | Head Hunter (N) | 2 (+2) | 115 460 (on Heroes) 42% speed ▼ 60% attack rate ▼ | 400 | 6 | 24 |
Data Accurate & chekced on May 18, 2022
Explanation :
➢ Head Hunter is the new dark troop at TH12. We can upgrade her level 2 at this town hall.
➢ Talking about the other dark-elixir-based troops, Minion, Valkyrie, Witch, Lava and Bowler get their respective next level.
➢ Hog and Golem get +2 level of upgrades.
4. COC Maxed TH12 Spells
Spells | Max Level | Special Ability | Housing Space | Target | |
---|---|---|---|---|---|
1. | Lightning Spell | 9 (+1) (F) | 560 (DPS) | 1 | Any |
2. | Heal Spell | 8 (-) (F) | 2000 (Total Heal) 1100 (Hero Heal) | 2 | Ground & Air |
3. | Rage Spell | 6 (+1) (F) | 180% (Damage ▲) 30 (Speed ▲) | 2 | Ground & Air |
4. | Jump Spell | 3 (-) | 60 seconds | 2 | Ground |
5. | Freeze Spell | 7 (+1) (F) | 5.5 seconds | 1 | Ground & Air |
6. | Clone Spell | 5 (-) | 30 (cloned capacity) | 3 | Ground & Air |
7. | Invisibility Spell | 3 (+1) | 4.25 seconds | 1 | Ground & Air |
DBData Accurate & Verified on May 18, 2022
Explanation :
➢ Lightning, Rage and Freeze receive their respective next level and get maxed out.
➢ Invisibility also gets +1 level up.
5. Dark Spells
Spells | Max Level | Housing | Damage | Speed | Attack Rate | Radius | Target | |
---|---|---|---|---|---|---|---|---|
1. | Poison Spell | 6 (+1) | 1 | 260 per second | 42% ▼ | 60% ▼ | Ground & Air | |
2. | Earthquake Spell | 5 (-) (F) | 1 | 29% | - | - | 4.7 Tile | Buildings & Walls |
3. | Haste Spell | 5 (-) (F) | 1 | 30 second duration | 52▲ | Ground | ||
4. | Skeleton Spell | 6 (+2) | 1 | 16 unit generated | Ground & Air | |||
5. | Bat Spell | 5 (+1) (F) | 1 | 21 unite generated | Defenses |
Data Accurate & Verified on May 18, 2022
Explanation :
➢ Poison and Skeleton get +1 and +2 levels of upgrade respectively.
➢ Bat Spell gets +1 level up and gets maxed out.
6. Maxed Walls and Buildings
Buildings | Max Level | Damage per Second | HitPoint | Total No of such Building | |
---|---|---|---|---|---|
Walls | 11 | None | 7000 | 275 | |
1. | Archer Tower (Long Range) | 17 (+2) | 122 | 1410 | 7 |
Archer Tower (Fast Attack) | - | - | - | - | |
2. | Cannon | 17 (+2) | 130 | 1740 | 6 |
Cannon (Burst) | - | - | - | - | |
3. | Wizard Tower | 11 (+1) | 70 | 2240 | 4 |
4. | Air Defense | 10 (+1) | 400 | 1400 | 4 |
5. | Mortar | 12 (+2) | 38 | 1200 | 4 |
Mortar (Burst) | - | - | 800 | - | |
6. | Eagle Artillery | 3 (+1) | 400 30 (shockwave) | 4800 | |
6. | Tesla | 10 (+1) | 120 | 980 | 4 |
7. | Inferno Tower (Single) | 6 (+1) | 81-2000 | 3000 | 2 |
Inferno Tower (Multi) | 81 | 3000 | |||
8. | x-Bow (Ground) | 6 | 155 | 3500 | 3 |
x-Bow (Ground & Air) | 2700 | ||||
9. | Bomb Tower | 7 (+1) | 64 400 (when destroyed) | 1600 | 2 |
10.. | Air Sweeper | 7 (-) | 4.0 Tile Push | 1050 | 2 |
Explanation :
➢ Speaking of defensive buildings, Archer and Mortar get +2 level up each.
➢ Wizard, Air Defense and Tesla receive +1 level up.
➢ Eagle Artillery, Inferno and Bomb Towers are also upgradable to their respective next level.
7. Resource Buildings
Buildings | Max Level | Storage pu | HitPoint | Total No of such Building | |
---|---|---|---|---|---|
1. | Town Hall | 12 | Description | 7500 | 1 |
2. | Elixir Collector | 15 (+1) (F) | 350,000 | 1280 | 7 |
3. | Gold Mine | 15 (+1) (F) | 350,000 | 1280 | 7 |
4. | Dark Elixir Drill | 9 (+1) (F) | 3600 | 1480 | 3 |
5. | Elixir Storage | 13 (-) | 3,000,000 | 2900 | 4 |
6. | Gold Storage | 13 (-) | 3,000,000 | 2900 | 4 |
7. | Dark Elixir Storage | 7 (+1) | 220,000 | 3500 | 1 |
Data Accurate & Verified on May 18, 2022
Explanation :
➢ The Elixir Collector, Gold Mine and Dark Elixir Drill can be upgraded to their respective next level.
➢ The Dark Elixir Storage gets +1 level of upgrade but Gold and Elixir Storages don’t get any.
8. Army Buildings
Buildings | Max Level | Storage | HitPoint | Total No of such Building | |
---|---|---|---|---|---|
1. | Army Camp | 10 (+1) | 280 unit | 700 | 4 |
2. | Barracks | 14 (+1) | - | 1050 | 4 |
3. | Dark Barracks | 9 (+1) | - | 900 | 2 |
4. | Spell Factory | 6 (-) (F) | 11/11 unit | 840 | 1 |
5. | Dark Spell Factory | 5 (-) (F) | 11/11 unit | 840 | 1 |
6. | Laboratory | 10 (+1) | - | 1140 | 1 |
7. | WorkShop (N) | 2 (+2) | 2/2 | 1100 | 1 |
7. | Clan Castle | 8 (+1) | 40/40 2/2 1/1 | 4400 | 1 |
8. | Builder Hut | 1 | 250 | ≤6 |
Data Accurate & Verified on May 18, 2022
Explanation :
➢ WorkShop is the new army building at TH12.
➢ Army Camp, Barracks, Dark Barracks, Lab and Clan Castle get their respective next level.
9. TH12 Maxed Traps Level
Buildings | Max Level | Damage | Area of Effect | Trigger Radius | Total No of such Traps | |
---|---|---|---|---|---|---|
1. | Bomb | 8 (-) | 92 | 3 Tile | 1.5 Tile | 6 (-) |
2. | Giant Bomb | 5 (-) | 275 | 4 Tile | 2 Tile | 6 (+1) |
3. | Spring Trap | 5 | 18 (Spring Capacity) | 0.8 Tile (Trigger Radius) | 0.8 Tile | 8 (+2) |
4. | Air Bomb | 6 (+1) | 228 | 3 Tile | 4 Tile | 6 (+1) |
5. | Seeking Air Mine | 3 (-) | 2100 | Single Target | 4 Tile | 6 (+1) |
6. | Skeleton Trap | 4 (-) (F) | 5 (Spawned Unit) | 5 Tile | 5 Tile | 3 (-) |
7. | Tornado Trap | 3 (+1) (F) | 55 damage 7 seconds | 1 (-) (F) |
Explanation :
➢ Air Bomb and Tornado get +1 level of upgrade each.
Frequently Asked Questions:
Q1. What is the TH12 upgrade cost and time?
A. TH13 Upgrade Cost is 8,500,000 Golds and the time taken to upgrade from TH11 to TH12 is 6 days hours for the Gold Pass enabled account.
Q2. What is the maximum level for the TH12 Barbarian King?
A. 65
Q3. What is the TH12 Archer Queen max level?
A. 65
Q4. What is the TH12 Grand Warden max level and his ability?
A. The max level for Grand Warden is 40 and his ability is 8.