Maxed TH7 Info

Maxed TH7

Description:
       Town Hall 7 receives a small battlement with a wooden floor on the left corner of the roof. The newly added battlement seems to be the only separating point from its previous Town Hall level 6.

TH7 New Buildings Info

Town Hall 7 Building Only:

HitPoint (HP) : 3300

Upgrade Time:
18 hours [from TH6 to TH7]

Upgrade Cost:
1,000,000 Gold [from TH6 to TH7]

Gold Storage Capacity: 500,000

Elixir Storage Capacity: 500,000

Dark Elixir Storage Capacity: 2,500

Others:

New Walls: 50 x Wall segment

New Defenses:
2 x Cannon,
1 x Archer Tower,
1 x Mortar,
1 x Air Defense,
2 x Tesla

New Troops: Dragon

New Spells: None

New Resource Building:
1 x Dark Elixir Storage and
1 x Dark Elixir Drill

New Army Building:
1 x Dark Barracks,
1 x Barracks and
1 x Army Camp

New Traps:
2 x  Bomb,
1 x Giant Bomb and
1 x Seeking Air Mine

Available Heroes: 1 [new Hero at TH7]
1 x Barbarian King

Total number of New Buildings: 13

Total number of New Traps: 4

Total number of Traps: 15

Total available buildings excluding builder hut: 52 (Fifty-Two)

TH7 Maximum Level Upgrade List

Stats last updated on May 18, 2022

1. TH7 Max Barbarian King Level


Buildings

Max Level

Damage per Second

HitPoint

Ability Level

Regeneration Time

1.

Barbarian King (N)

5 (+5)

129

1876

1

12 min

Explanation :

➢ We have a new Hero in Barbarian King finally. He can be upgraded to level 5 where he gets his first ability.

Attack Strategy (Tactical Usage):

➢ Use King with any combination  of ground troops however you want to but use him to make funnel when going aerial.

Recommended TH7 Attack Strategies:

1. Mass Dragon:

Army Composition:
10 Dragons
Spells : 3 Rage
Clan Castle Troops: any high level Balloons

Other variant: 10 Dragons
Spell: all Lightning
Clan Castle Troops:
any high-level balloons.

2. Mass Hogs :

Army Composition: 35 Hogs, 10 Minions, 5 Archers
Spell: 3 Heal
Clan Castle: maxed level Hogs

Other variant: 40 Hogs
Spell: 3 Spell
Clan Castle: maxed level Hogs

3. Balloons + Minions :

Army Composition:
26 Balloons, 30 Minions
Spell: 3 Rage
Clan Castle: maxed level Dragons

Other variant: 32 Balloons, 20 Minions
Spell: 3 Rage
Clan Castle: maxed level Dragons

2. Elixir-Based TH7 Max Troops


Troops

Max Level

Damage per Second

HitPoint

Housing Space

Movement

Speed

Target

1.

Barbarian

4 (+1)

18

85

1

16

Ground

2.

Archer

4 (+1)

16

33

1

24

Ground & Air

3.

Giant

4 (+1)

24

600

5

12

Ground

4.

Goblin

4 (+1)

24

48 on resources

50

1

32

Ground

5.

Wall Breaker

4 (+1)

20 dps

16 (when destroyed)

800 (vs Walls)

640

(vs walls when destroyed )

35

2

24

Ground

6.

Balloons

4 (+1)

72

72 (when destroyed)

280

5

10

Ground

7.

Wizard

4 (+1)

125

135

4

16

Ground & Air

8.

Healer

2 (+1)

48 (Troops Heal)

26 (Hero Heal)

700

14

16

Ground

9.

Dragon (N)

2 (+2)

160

2100

20

16

Ground & Air

Explanation :

➢ We have a new troop in Dragon, which can be upgraded to level 2.
➢ All troops except for Dragon can be upgraded to its next level.
➢ The Healer will heal +48 unit to the attached ground troops(s) but when she is with any Hero will heal +26 unit only. 
Note : Wall Breakers and Balloons do additional damage when and where their hitpoints get to zero. 

3. Dark Elixir Based TH7 Max Troop


Troops

Max Level

Damage per Second

HitPoint

Housing

Space

Movement

Speed

Target

1.

Minion (N)

2 (+2)

41

63

2

32

Ground & Air

2.

Hog Rider (N)

2 (+2)

70

312

5

24

Ground

Data Accurate & Verified on May 18, 2022

Explanation :

➢ We get two new dark elixir bases troops in Minions and Hog Riders, both can be upgraded to level 2 at laboratory level 5.
➢ Minions are air-borne while Hog Riders prefer Ground defenses.

4. COC Maxed TH7 Spells


Spells

Max Level

Special Ability

Housing Space

Target

1.

Lightning Spell

4 (-)

240 (DPS)

1

Any

2.

Heal Spell

4 (+1)

1200 (Total Heal)

660 (Hero Heal)

2

Ground & Air

3.

Rage Spell (N)

4 (+4)

160% (Damage )

26 (Speed )

2

Ground & Air

Explanation :

➢ Heal Spell and Rage Spell are upgradable to their next level at laboratory level 5.
➢ Lightning doesn’t get a look in.

5. Maxed Walls and Buildings


Buildings

Max Level

Damage per Second

HitPoint

Total No of such Building

Walls

7 (+1)

None

2500

175 (+50)

1.

Archer Tower (Long Range)

8 (+1)

48

690

4 (+1)

Archer Tower (Fast Attack)*

-

-

-

-

2.

Cannon

8 (+1)

48

800

5 (+2)


Cannon (Burst)

-

-

-

-

3.

Wizard Tower

4 (+1)

20

730

2

4.

Air Defense

5 (+1)

190

1000

3 (+1)

5.

Mortar

5 (+1)

9

600

3 (+1)

Mortar (Burst)

-

-

-

-

6.

Tesla (N)

3 (+3)

48

660

2 (+2)

7.

Air Sweeper

3 (+1)

2.4 Tile Push

850

1 (-)

Explanation :

➢ We get a new defense in Tesla, 2 of them, each of which is upgradable to level 3.
➢ All previously installed defensive buildings get a 1 level of upgrade each..
➢ All 175 wall segment is upgradable to its next level, i.e., 7.

6. TH7 Upgrade Guides for Resource Buildings


Buildings

Max Level

HitPoint

Total No of such Building

1.

Town Hall

7

3300

1

2.

Elixir Collector

11 (+1)

860

6 (-)

3.

Gold Mine

11 (+1)

860

6 (-)

4.

Dark Elixir Drill (N)

3 (+3)

920

1 (+1 )

5.

Elixir Storage

11 (+1)

2100

2 (-)

6.

Gold Storage

11 (+1)

2100

2 (-)

7.

Dark Elixir Storage (N)

2 (+2)

17,500

1 (+1)

Explanation :

➢ We get a new dark elixir drill to cook the dark elixir based troops and a corresponding storage namely Dark Elixir Storage. 
➢ Elixir Collector and Gold Mine are upgradable to level 11 each.
➢ Elixir Storage and Gold Storage also get to upgrade by level 1 each whereas the Dark Elixir Storage can be upgraded to level 2.

7. Clash of Clans TH7 Max Levels for Army Buildings


Buildings

Max Level

Storage

HitPoint

Total No of such Building

1.

Army Camp (+1)

6 (-)

200 unit

350

4 (+1)

2.

Barracks

9 (+1)

-

650

4 (+1)

3.

Dark Barracks

2 (+2)

-

550

1 (+1)

4.

Spell Factory

3 (+1)

6/6 unit

520

1 (-)

5.

Laboratory

5 (+1)


700

1 (-)

6.

Clan Castle

3 (-)

20/20

2000

1 (-)

7.

Builder Hut

1 (-)

250

5+1

Explanation :

➢ One new Army Camp, a Barrack and a Dark Barrack are added to Army Building Roster.
➢ Although Army Camp isn’t upgradable at TH6, the army storage increases by 50 because of the addition of an extra Army Camp.
➢ Barracks and Dark Barracks are upgradable to level 9 and 2 respectively.
➢ Spell Factory and the Lab get the regulation upgrade.
➢ Clan Castle sits at 20 storage unit only. 

8. TH7 Maxed Traps Level


Buildings

Max Level

Damage

Area of Effect

Trigger Radius

Total No of such Traps

1.

Bomb

4 (+1)

35

3 Tile

1.5 Tile

6 (+2)

2.

Giant Bomb

2 (-)

200

3.5

2 Tile

2 (+1)

3.

Spring Trap

2 (+1)

12

(Spring Capacity)

-

0.8 Tile

4 (-)

4.

Air Bomb

2 (-)

120

3 Tile

4 Tile

2 (-)

5.

Seeking Air Mine (N)

1 (+1)

1500

Single Target

4 Tile

1 (+1)

Explanation :

➢ A new Seeking Air Mine is added to the Traps List Roster to see off 1 flying (main) unit in the space or at least give it enough damage for the other defense to take it down. Air Seeking Mine can’t be upgraded at this moment.
➢ Bomb and Air Bomb are upgradable to their next level.
➢ Giant Bomb and Air Bomb sit at level 2.
➢ Spring Trap with its spring capacity of 14 implies that it can toss a couple of Giants (5 unit each) and 2 Archer Troops right off your property provided those 14 units are triggered at the same time.  A level 3 Spring Trap Can’t toss 3 Giants under any circumstances.