Description:
Town Hall 7 receives a small battlement with a wooden floor on the left corner of the roof. The newly added battlement seems to be the only separating point from its previous Town Hall level 6.
Town Hall 7 Building Only:
HitPoint (HP) : 3300
Upgrade Time:
18 hours [from TH6 to TH7]
Upgrade Cost:
1,000,000 Gold [from TH6 to TH7]
Gold Storage Capacity: 500,000
Elixir Storage Capacity: 500,000
Dark Elixir Storage Capacity: 2,500
Others:
New Walls: 50 x Wall segment
New Defenses:
2 x Cannon,
1 x Archer Tower,
1 x Mortar,
1 x Air Defense,
2 x Tesla
New Troops: Dragon
New Spells: None
New Resource Building:
1 x Dark Elixir Storage and
1 x Dark Elixir Drill
New Army Building:
1 x Dark Barracks,
1 x Barracks and
1 x Army Camp
New Traps:
2 x Bomb,
1 x Giant Bomb and
1 x Seeking Air Mine
Available Heroes: 1 [new Hero at TH7]
1 x Barbarian King
Total number of New Buildings: 13
Total number of New Traps: 4
Total number of Traps: 15
Total available buildings excluding builder hut: 52 (Fifty-Two)
Stats last updated on May 18, 2022
Buildings | Max Level | Damage per Second | HitPoint | Ability Level | Regeneration Time | |
---|---|---|---|---|---|---|
1. | Barbarian King (N) | 5 (+5) | 129 | 1876 | 1 | 12 min |
Explanation :
➢ We have a new Hero in Barbarian King finally. He can be upgraded to level 5 where he gets his first ability.
Attack Strategy (Tactical Usage):
➢ Use King with any combination of ground troops however you want to but use him to make funnel when going aerial.
1. Mass Dragon:
Army Composition:
10 Dragons
Spells : 3 Rage
Clan Castle Troops: any high level Balloons
Other variant: 10 Dragons
Spell: all Lightning
Clan Castle Troops:
any high-level balloons.
2. Mass Hogs :
Army Composition: 35 Hogs, 10 Minions, 5 Archers
Spell: 3 Heal
Clan Castle: maxed level Hogs
Other variant: 40 Hogs
Spell: 3 Spell
Clan Castle: maxed level Hogs
3. Balloons + Minions :
Army Composition:
26 Balloons, 30 Minions
Spell: 3 Rage
Clan Castle: maxed level Dragons
Other variant: 32 Balloons, 20 Minions
Spell: 3 Rage
Clan Castle: maxed level Dragons
Troops | Max Level | Damage per Second | HitPoint | Housing Space | Movement Speed | Target | |
---|---|---|---|---|---|---|---|
1. | Barbarian | 4 (+1) | 18 | 85 | 1 | 16 | Ground |
2. | Archer | 4 (+1) | 16 | 33 | 1 | 24 | Ground & Air |
3. | Giant | 4 (+1) | 24 | 600 | 5 | 12 | Ground |
4. | Goblin | 4 (+1) | 24 48 on resources | 50 | 1 | 32 | Ground |
5. | Wall Breaker | 4 (+1) | 20 dps 16 (when destroyed) 800 (vs Walls) 640 (vs walls when destroyed ) | 35 | 2 | 24 | Ground |
6. | Balloons | 4 (+1) | 72 72 (when destroyed) | 280 | 5 | 10 | Ground |
7. | Wizard | 4 (+1) | 125 | 135 | 4 | 16 | Ground & Air |
8. | Healer | 2 (+1) | 48 (Troops Heal) 26 (Hero Heal) | 700 | 14 | 16 | Ground |
9. | Dragon (N) | 2 (+2) | 160 | 2100 | 20 | 16 | Ground & Air |
Explanation :
➢ We have a new troop in Dragon, which can be upgraded to level 2.
➢ All troops except for Dragon can be upgraded to its next level.
➢ The Healer will heal +48 unit to the attached ground troops(s) but when she is with any Hero will heal +26 unit only.
Note : Wall Breakers and Balloons do additional damage when and where their hitpoints get to zero.
Troops | Max Level | Damage per Second | HitPoint | Housing Space | Movement Speed | Target | |
---|---|---|---|---|---|---|---|
1. | Minion (N) | 2 (+2) | 41 | 63 | 2 | 32 | Ground & Air |
2. | Hog Rider (N) | 2 (+2) | 70 | 312 | 5 | 24 | Ground |
Data Accurate & Verified on May 18, 2022
Explanation :
➢ We get two new dark elixir bases troops in Minions and Hog Riders, both can be upgraded to level 2 at laboratory level 5.
➢ Minions are air-borne while Hog Riders prefer Ground defenses.
Spells | Max Level | Special Ability | Housing Space | Target | |
---|---|---|---|---|---|
1. | Lightning Spell | 4 (-) | 240 (DPS) | 1 | Any |
2. | Heal Spell | 4 (+1) | 1200 (Total Heal) 660 (Hero Heal) | 2 | Ground & Air |
3. | Rage Spell (N) | 4 (+4) | 160% (Damage ▲) 26 (Speed ▲) | 2 | Ground & Air |
Explanation :
➢ Heal Spell and Rage Spell are upgradable to their next level at laboratory level 5.
➢ Lightning doesn’t get a look in.
Buildings | Max Level | Damage per Second | HitPoint | Total No of such Building | |
---|---|---|---|---|---|
Walls | 7 (+1) | None | 2500 | 175 (+50) | |
1. | Archer Tower (Long Range) | 8 (+1) | 48 | 690 | 4 (+1) |
Archer Tower (Fast Attack)* | - | - | - | - | |
2. | Cannon | 8 (+1) | 48 | 800 | 5 (+2) |
Cannon (Burst) | - | - | - | - | |
3. | Wizard Tower | 4 (+1) | 20 | 730 | 2 |
4. | Air Defense | 5 (+1) | 190 | 1000 | 3 (+1) |
5. | Mortar | 5 (+1) | 9 | 600 | 3 (+1) |
Mortar (Burst) | - | - | - | - | |
6. | Tesla (N) | 3 (+3) | 48 | 660 | 2 (+2) |
7. | Air Sweeper | 3 (+1) | 2.4 Tile Push | 850 | 1 (-) |
Explanation :
➢ We get a new defense in Tesla, 2 of them, each of which is upgradable to level 3.
➢ All previously installed defensive buildings get a 1 level of upgrade each..
➢ All 175 wall segment is upgradable to its next level, i.e., 7.
Buildings | Max Level | HitPoint | Total No of such Building | |
---|---|---|---|---|
1. | Town Hall | 7 | 3300 | 1 |
2. | Elixir Collector | 11 (+1) | 860 | 6 (-) |
3. | Gold Mine | 11 (+1) | 860 | 6 (-) |
4. | Dark Elixir Drill (N) | 3 (+3) | 920 | 1 (+1 ) |
5. | Elixir Storage | 11 (+1) | 2100 | 2 (-) |
6. | Gold Storage | 11 (+1) | 2100 | 2 (-) |
7. | Dark Elixir Storage (N) | 2 (+2) | 17,500 | 1 (+1) |
Explanation :
➢ We get a new dark elixir drill to cook the dark elixir based troops and a corresponding storage namely Dark Elixir Storage.
➢ Elixir Collector and Gold Mine are upgradable to level 11 each.
➢ Elixir Storage and Gold Storage also get to upgrade by level 1 each whereas the Dark Elixir Storage can be upgraded to level 2.
Buildings | Max Level | Storage | HitPoint | Total No of such Building | |
---|---|---|---|---|---|
1. | Army Camp (+1) | 6 (-) | 200 unit | 350 | 4 (+1) |
2. | Barracks | 9 (+1) | - | 650 | 4 (+1) |
3. | Dark Barracks | 2 (+2) | - | 550 | 1 (+1) |
4. | Spell Factory | 3 (+1) | 6/6 unit | 520 | 1 (-) |
5. | Laboratory | 5 (+1) | 700 | 1 (-) | |
6. | Clan Castle | 3 (-) | 20/20 | 2000 | 1 (-) |
7. | Builder Hut | 1 (-) | 250 | 5+1 |
Explanation :
➢ One new Army Camp, a Barrack and a Dark Barrack are added to Army Building Roster.
➢ Although Army Camp isn’t upgradable at TH6, the army storage increases by 50 because of the addition of an extra Army Camp.
➢ Barracks and Dark Barracks are upgradable to level 9 and 2 respectively.
➢ Spell Factory and the Lab get the regulation upgrade.
➢ Clan Castle sits at 20 storage unit only.
Buildings | Max Level | Damage | Area of Effect | Trigger Radius | Total No of such Traps | |
---|---|---|---|---|---|---|
1. | Bomb | 4 (+1) | 35 | 3 Tile | 1.5 Tile | 6 (+2) |
2. | Giant Bomb | 2 (-) | 200 | 3.5 | 2 Tile | 2 (+1) |
3. | Spring Trap | 2 (+1) | 12 (Spring Capacity) | - | 0.8 Tile | 4 (-) |
4. | Air Bomb | 2 (-) | 120 | 3 Tile | 4 Tile | 2 (-) |
5. | Seeking Air Mine (N) | 1 (+1) | 1500 | Single Target | 4 Tile | 1 (+1) |
Explanation :
➢ A new Seeking Air Mine is added to the Traps List Roster to see off 1 flying (main) unit in the space or at least give it enough damage for the other defense to take it down. Air Seeking Mine can’t be upgraded at this moment.
➢ Bomb and Air Bomb are upgradable to their next level.
➢ Giant Bomb and Air Bomb sit at level 2.
➢ Spring Trap with its spring capacity of 14 implies that it can toss a couple of Giants (5 unit each) and 2 Archer Troops right off your property provided those 14 units are triggered at the same time. A level 3 Spring Trap Can’t toss 3 Giants under any circumstances.
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