Maxed TH8 Info

Town Hall 8 provides substance to the game in its own way. It was the first-ever end-level town hall in the game when the game was launched back in 2012. In this post, we will look at Maxed TH8 Troops, Spells, Hero etc. This Town Hall 8 Max Upgrades list 2022 will help you monitor your game progress big time.

Maxed TH8

Description:
       Though the color of the Town Hall remains the same from from its previous counterpart, the Battlement encompasses the whole roof. The golden pillars and the front wall turn to stone. The Chimney gets removed and due to this the smoke is no longer seen coming out from the Town Hall. Other noticeable change is the addition of a Red Flag onto the top right of the front door.

Town Hall 8 Upgrade Time & Cost

Town Hall 8 Building Only:

HitPoint (HP) : 3900

Upgrade Time:
1 day [from TH7 to TH8]

Upgrade Cost:
2,000,000 Gold [from TH7 to TH8]

Gold Storage Capacity: 750,000

Elixir Storage Capacity : 750,000

Dark Elixir Storage Capacity: 5,000

Others:

New Walls: 50 x Wall segment

New Defenses :
1 x Archer Tower,
1 x Wizard Tower,
1 x Mortar,
1x Tesla and
1 x Bomb Tower,

New Troops:
P.E.K.K.A.,
Valkyrie and
Golem

New Spells: None

New Resource Building:
1 x Gold Storage,
1 x Elixir Storage and
1 x Dark Elixir Drill

New Army Building:
1 x Dark Spell Factory and
1 x Dark Barracks

New Traps:
2 x  Air Bomb,
1 x Giant Bomb,
2 x Spring Traps,
2 x Skeleton Traps and
1 x Seeking Air Mine

Available Heroes: 1 [no new Heroes at TH8]
1 x Barbarian King

Total number of New Buildings: 10

Total number of New Traps: 8

Total number of Traps: 23

Total available buildings excluding builder hut: 62 (Sixty-Two

Town Hall 8 Max Upgrades List

Stats last updated on May 17, 2022

1. TH8 Barbarian King Max Level


Buildings

Max Level

Damage per Second

HitPoint

Ability Level

Regeneration Time

1.

Barbarian King

10 (+5)

143

2123

2

14 min

Explanation :

➢ The Barbarian King can be upgraded from level 5 to 10 at Town Hall 8. 
➢ Although no new Heroes have been added at this level of the Town Hall but the King got more powerful. He is still the lone Hero, so use them wisely.

Attack Strategy (Tactical Usage):

➢ Use King with any combination of ground troops however you want to but use him to make a funnel when going aerial.

Recommended TH8 Attack Strategies 2022:

1. Mass Dragon : (same as Town Hall 7 with upgraded Dragon)

Army Composition: 10 Dragons
Spells: 3 Rage;
Clan Castle Troops: any high-level Balloons

Other variant: 10 Dragons
Spell: all Lightning,
Clan Castle Troops: any high-level balloons.

2. GoWiVa

Army Composition:
2 Golem, 9 Valkyrie, 13 Wizards, 6 Wall Breaker, 4 Archer

Spells:
2 Rage, 1Heal, 1 Poison

Clan Castle:
maxed level Bowlers

3. Mass Hog

Army Composition:
37 Hogs, 5 Archer, 5 Minion

Spells:
3 Heal, 1 Poison

Clan Castle:
Hogs (maxed available),
1 Skeleton Spell (preferable) or, 1 Poison Spell

4. GoWipe

Army Composition:
2 Golem, 3 P.E.K.K.A, 11 Wizards, 6 Wall Breakers, 9 Archers

Spells:
A. [3 Eq (+1 eq  in cc)+ 1 Heal + 1 Rage )]or,
B. [2 Heal + 1 Rage + 1 (+1 in cc) Poison]

Clan Castle:
Valkyrie or 1 P.E.K.K.A (maxed available),
1 Poison Spell (preferable) or, 1 Skeleton Spell

5. Dragloon

Army Composition:
8 Dragons, 8 Balloons

Spells:
4 Lightning, 1 Rage, 1 Poison

Clan Castle:
Balloons (maxed available),
1 Haste Spell (preferable) or, 1 Poison Spell

6. GoHo

Army Composition :
2 Golem, 16 Hog, 10 Wizard, 6 Wall Breaker, 8 Archer

Spells: 3 Heal, 1 Poison

Clan Castle: 5 Hog (maxed available),

1 Skeleton Spell is preferable or, carry 1 Poison Spell

7. GoVaHo

Army Composition:
2 Golem, 4 Valkyrie, 12 Hog, 6 Wall Breaker, 8 Wizard, 4 Archers

Spells:
3 Heal, 1 Poison

Clan Castle:
3 Valkyrie + 1 Archer (maxed available), 1 Poison Spell

8. GiWiHe (Farming Only)

Army Composition:
14 Giant, 14 Wizard, 3 Healers, 4 Wall Breaker, 24 Archer

Spells:
2 Heal, 1 Rage, 1 Poison

Clan Castle:
Hogs (maxed available),
1 Skeleton Spell is preferable or, carry 1 Poison Spell

9. Mass Valkyrie (Not recommended either for War or Farming)

Army Composition:
25 Valkyrie

Spells:
3 Rage, 1 Poison Spell

Clan Castle:
Hogs (maxed available),
Preferably 1 Skeleton Spell or, 1 Poison Spell

2. Elixir-Based TH8 Max Troops


Troops

Max Level

Damage per Second

HitPoint

Housing

Space

Movement Speed

Target

1.

Barbarian

5 (+1)

23

105

1

16

Ground

2.

Archer

5 (+1)

20

40

1

24

Ground & Air

3.

Giant

5 (+1)

31

800

5

12

Ground

4.

Goblin

5 (+1)

32

64 on resources

65

1

32

Ground

5.

Wall Breaker

5 (+1)

43 dps

23 (when destroyed)

1720 (vs Walls)

920

(vs walls when destroyed )

53

2

24

Ground

6.

Balloons

5 (+1)

108

108 (when destroyed)

390

5

10

Ground

7.

Wizard

5 (+1)

170

165

4

16

Ground & Air

8.

Healer

3 (+1)

60 (Troops Heal)

33 (Hero Heal)

900

14

16

Ground

9.

Dragon

3 (+1)

180

2300

20

16

Ground & Air

10.

P.E.K.K.A (N)

3 (+3)

320

3800

25

16

Ground

Explanation :

➢ We get the services of The Mighty P.E.K.K.A which can be upgraded to level 3 straight away at this town hall.
➢ The Healer will heal +60 unit to the attached ground troops(s) but when she is with any Hero will heal +33 unit only. 
➢ All the troops get +1 level upgrade except for P.E.K.K.A who gets +3.

3. Dark Elixir Based TH8 Max Troop


Troops

Max Level

Damage per Second

HitPoint

Housing

Space

Movement

Speed

Target

1.

Minion

4 (+2)

47

73

2

32

Ground & Air

2.

Hog Rider

4 (+2)

92

430

5

24

Ground

3.

Valkyrie (N)

2 (+2)

106

850

8

12

Ground

4.

Golem (N)

2 (+2)

40

400 (when destroyed)

5400

30

12

Ground

Data Accurate & Verified on May 18, 2022

Explanation :

➢ TH8 get two new dark elixir based troops in Valkyrie and Golem. These two troops get +2 level upgrade as well.
➢ Minions and Hogs get + 2 level upgrades as well.
➢ Golem does additional damage of 400 when and where its hitpoint get to zero. 
➢ When Golem dies, it spawns a couple of Golemites, A Golemite’s Damage per Second is 8 and when destroyed does an additional damage of 80.
➢ HitPoint of a Golemite is 1080.
➢ Golemite has the same movement speed as Golem.

4. COC Maxed TH8 Spells


Spells

Max Level

Special Ability

Housing Space

Target

1.

Lightning Spell

5 (+1)

270 (DPS)

1

Any

2.

Heal Spell

5 (+1)

1400 (Total Heal)

770 (Hero Heal)

2

Ground & Air

3.

Rage Spell

5 (+1)

170% (Damage )

28 (Speed )

2

Ground & Air

Explanation :

➢ All elixir based spells such as Lightning, Heal and Rage Spell are upgradable to their immediate next level.

5. Dark Spells


Spells

Max Level

Housing

Space

Damage

Speed

Attack Rate

Radius

Target

1.

Poison Spell (N)

2 (+2)

1

115 per second

30%

40%

Ground & Air

2.

Earthquake Spell (N)

2 (+2)

1

17%

-

-

3.8 Tile

Buildings & Walls

Explanation :

➢ TH8 also receives two new dark spells in Poison and Earthquake Spells. Both get +2 level of upgrades each.
Note : 4 Earthquake Spells of any level are sufficient enough to take down any level of walls in the game whether the wall is level 1 or the maxed lv15 walls at Town Hall 14.  

6. Maxed Walls and Buildings


Buildings

Max Level

Damage per Second

HitPoint

Total No of such Building

Walls

8

None

3000

225

1.

Archer Tower (Long Range)

10 (+2)

63

810

5 (+1)

Archer Tower (Fast Attack)*




2.

Cannon

10 (+2)

64

960

5 (-)


Cannon (Burst)





3.

Wizard Tower

6 (+2)

32

960

3 (+1)

4.

Air Defense

6 (+1)

230

1050

3 (-)

5.

Mortar

6 (+1)

11

650

4 (+1)

Mortar (Burst)





6.

Tesla

6 (+3)

75

770

3 (+1)

7.

Bomb Tower (+N)

2 (+2)

28

180 (when destroyed)

700

1 (+1)

8.

Air Sweeper

4 (+1)

2.8 Tile Push

900

1 (-)

Explanation :

➢ Bomb Tower gets added to the Defending Buildings roster. It can be upgraded to level 2.
➢ Archer Tower, Cannon and Wizard Tower are upgradable to level 10, 10, 6 respectively.
➢ Tesla can now be upgraded to level 6.
➢ Air Defense, Mortar and Air Sweeper gets upgraded to their immediate next level.

7. TH8 Upgrade Guides for Resource Buildings


Buildings

Max Level

HitPoint

Total No of such Building

1.

Town Hall

8

3900

1

2.

Elixir Collector

12 (+1)

960

6 (-)

3.

Gold Mine

12 (+1)

960

6 (-)

4.

Dark Elixir Drill

3 (-)

920

2 (+1)

5.

Elixir Storage

11 (-)

2100

3 (+1)

6.

Gold Storage

11 (-)

2100

3 (+1)

7.

Dark Elixir Storage

4 (+2)

2600

1

Explanation :

➢ The Elixir Collectors and Gold Mines can be upgraded to level 12 each.
➢  One extra Gold and Elixir Storages are added to the Resource Building Roster. 
➢ All the Gold and Elixir Storages stay at level 11 each..
➢ One extra Dark Elixir Drill has been added but both drills stay at level 3 each.

8. Clash of Clans TH8 Max Levels for Army Buildings


Buildings

Max Level

Storage

HitPoint

Total No of such Building

1.

Army Camp

6 (-)

200 unit

350

4 (-)

2.

Barracks

10 (+1)

-

730

4 (-)

3.

Dark Barracks

4 (+2)

-

650

2 (+1)

4.

Spell Factory

3 (-)

7/7 unit

520

1 (-)

5.

Dark Spell Factory (N)

2 (+2)

7/7 unit

720

1 (+1)

6.

Laboratory

6 (+1)


750

1 (-)

7.

Clan Castle

4 (+1)

25/25

1/1

2600

1

8.

Builder Hut

1 (-)

250

5+1

Explanation :

➢ One Dark Barracks and a Dark Spell Factory have been added to the Army Building Roster.
➢ The spell capacity increases to 7/7.
➢ The Clan Castle and the Lab receives +1 level of upgrade each. 

9. TH8 Maxed Traps Level


Buildings

Max Level

Damage

Area of Effect

Trigger Radius

Total No of such Traps

1.

Bomb

6 (+1)

42

3 Tile

1.5 Tile

6 (-)

2.

Giant Bomb

3 (+1)

225

3.5

2 Tile

3 (+1)

3.

Spring Trap

3 (+1)

14

(Spring Capacity)

-

0.8 Tile

6 (+2)

4.

Air Bomb

4 (+2)

173

3 Tile

4 Tile

4 (+2)

5.

Seeking Air Mine

1 (-)

1500

Single Target

4 Tile

2 (+1)

6.

Skeleton Trap (N)

2 (+2)

3

(spawned unit)

Single Target

5 Tile

2 (+2)

Explanation :

➢ A couple of new Skeleton Traps have been included and they’re upgradable to level 2 each.
➢ All previously installed traps barring Air Seeking Mine can now be upgraded to their immediate next level.
➢ Although Air Seeking Mine doesn’t receive any upgrade but we now have an extra Air Seeking Mine which takes the total number of available traps to 23.
➢ Spring Trap with its spring capacity of 14 implies that it can toss a couple of Giants (5 unit each) and 4 Archer Troops right off your property provided those 14 units are triggered at the same time.  At no cost will the level 3 Spring Trap toss 3 Giants.