Maxed TH12 Info

Maxed TH12

Maxed TH12 has +1 to +2 levels of upgrade for Troops, Spells, Buildings and Traps. We have provided you with all the necessary TH12 information that you need to know on this page. The stats keep changing after the update but don’t worry we have them all covered.

Description :
       
The color of the Town Hall changes from White to Sky Blue. Giga Tesla is hidden below the roof.

Town Hall 12 New Buildings, Troops, Spells & Heroes

TH13 Building Only:

HitPoint (HP) : 7500

Upgrade Time:
6 days [from TH11 to TH12]

Upgrade Cost:
8,500,000 Gold [from TH11 to TH12]

Gold Storage Capacity: 2,000,000

Elixir Storage Capacity: 2,000,000

Dark Elixir Storage Capacity: 20,000

 

Others:

New Walls: None

New Defenses: 1 x  Tesla, 1 x Inferno Tower

New Troop: Yeti

New Spells: None

New Resource Buildings: None

New Army Building: 1 x WorkShop

New Traps: 1 x Bomb, 1 x Air Bomb, 1 x Seeking Air Mine

Available Heroes: 3
1 x Barbarian King,
1 x Archer Queen,
1 x Grand Warden,

Total number of New Buildings: 3

Total number of New Traps: 3

Total number of available Traps: 34

Total available buildings excluding builder hut: 90 (Ninety)

Town Hall 12 Max Upgrades List 2022

Stats last updated on May 18, 2022

1. TH12 Heroes Max Level


Buildings

Max Level

Damage per Second

HitPoint

Ability Level

Movement

Speed

Regeneration Time

1.

Barbarian King

65 (+15)

453

8264

13

16

36 min

2.

Archer Queen

65 (+15)

726

2913

13

24

36 min

3.

Grand Warden

40 (+20)

253

2240

8

16

36 min

Data Accurate & Verified on May 18, 2022

Explanation :
➢ At TH12 Barbarian King and the Archer Queen get +15 levels of upgrade each.
➢ The Grand Warden like TH11 gets +10 levels of upgrade.

2. Elixir-Based TH12 Max Troops


Troops

Max Level

Damage per Second

HitPoint

Housing

Space

Movement Speed

Target

1.

Barbarian

9 (-)

38

230

1

16

Ground

2.

Archer

9 (+1)

31

56

1

24

Ground & Air

3.

Giant

9 (+1)

64

1850

5

12

Ground

4.

Goblin

8 (+1)

62

124 on Resources

126

1

32

Ground

5.

Wall Breaker

8 (+1)

75 dps

42 (when destroyed)

3000 (vs Walls)

1680

(vs walls when destroyed )

92

2

24

Ground

6.

Balloon

8 (+1)

236

268 (when destroyed)

840

5

10

Ground

7.

Wizard

9 (+1)

230

230

4

16

Ground & Air

8.

Healer

5 (-)

72 (Troops Heal)

48 (Hero Heal)

1500

14

16

Ground

9.

Dragon

7 (+1)

310

3900

20

16

Ground & Air

10.

P.E.K.K.A

8 (+1)

610

6300

25

16

Ground

11.

Baby Dragon

6 (+1)

125

1700

10

20

Ground & Air

12.

Miner

6 (+1)

120

900

6

32

Ground

13

Electro Dragon

3 (+1)

300

4200 dps

85 x 6

(when destroyed)

30

13

Ground & Air

14.

Yeti

2 (+2)

250

3200

18

12

Ground

Yetimites Spawned 9

Details

Given

Below

This

Table

15.

Dragon Rider

25

20

Ground & Air


Troops

Max Level

No (Spawned Unit)

Damage

Damage vs

Defenses

Damage vs

Town Hall

HitPoint

1E.

Yetimites Spawned

2

9

64

256

128

350

Data Accurate & chekced  on May 19, 2022

Explanation :
➢ All the troops except Barbarian, Healer and Yeti receive regulation +1 level of upgrade.
➢ Yeti gets +2 level whereas Barbarian and Healer stay where they were previously.

3. Dark Elixir Based TH12 Max Troops


Troops

Max Level

Damage per Second

HitPoint

Housing

Space

Movement Speed

Target

1.

Minion

8 (+1)

62

96

2

16

Ground & Air

2.

Hog Rider

9 (+2)

161

890

5

24

Ground

3.

Valkyrie

7 (+1)

178

1450

8

24

Ground

4.

Golem

9 (+2)

75

750 (when destroyed)

7500

30

12

Ground

5.

Witch

5 (+1) (F)

180

14 summoned units

480

12

12

Ground & Air

6.

Lava Hound

5 (+1)

18

300 (when destroyed)

16 Lava Pups

545

30

20

Ground

Lava Pup

35

50

7.

Bowler

4 (+1)

90

390

6

14

Ground

8.

Ice Golem

5 (+2)

40 (dps)

7.0s/3.0

on offense/ on defense

(Freeze Time)

3400

15

12

9.

Head Hunter (N)

2 (+2)

115

460 (on Heroes)

42% speed

60% attack rate

400

6

24

Data Accurate & chekced  on May 18, 2022

Explanation :
➢ Head Hunter is the new dark troop at TH12. We can upgrade her level 2 at this town hall.
➢ Talking about the other dark-elixir-based troops, Minion, Valkyrie, Witch, Lava and Bowler get their respective next level.
➢ Hog and Golem get +2 level of upgrades.

4. COC Maxed TH12 Spells


Spells

Max Level

Special Ability

Housing Space

Target

1.

Lightning Spell

9 (+1) (F)

560 (DPS)

1

Any

2.

Heal Spell

8 (-) (F)

2000 (Total Heal)

1100 (Hero Heal)

2

Ground & Air

3.

Rage Spell

6 (+1) (F)

180% (Damage )

30 (Speed )

2

Ground & Air

4.

Jump Spell

3 (-)

60 seconds

2

Ground

5.

Freeze Spell

7 (+1) (F)

5.5 seconds

1

Ground & Air

6.

Clone Spell

5 (-)

30 (cloned capacity)

3

Ground & Air

7.

Invisibility Spell

3 (+1)

4.25 seconds

1

Ground & Air

DBData Accurate & Verified on May 18, 2022

Explanation :
➢ Lightning, Rage and Freeze receive their respective next level and get maxed out.
➢ Invisibility also gets +1 level up.

5. Dark Spells


Spells

Max Level

Housing

Damage

Speed

Attack Rate

Radius

Target

1.

Poison Spell

6 (+1)

1

260 per second

42%

60%

Ground & Air

2.

Earthquake Spell

5 (-) (F)

1

29%

-

-

4.7 Tile

Buildings & Walls

3.

Haste Spell

5 (-) (F)

1

30 second duration

52▲

Ground

4.

Skeleton Spell

6 (+2)

1

16 unit generated

Ground & Air

5.

Bat Spell

5 (+1) (F)

1

21 unite generated

Defenses

Data Accurate & Verified on May 18, 2022

Explanation :
➢ Poison and Skeleton get +1 and +2 levels of upgrade respectively.
➢ Bat Spell gets +1 level up and gets maxed out.

6. Maxed Walls and Buildings


Buildings

Max Level

Damage per Second

HitPoint

Total No of such Building

Walls

11

None

7000

275

1.

Archer Tower (Long Range)

17 (+2)

122

1410

7

Archer Tower (Fast Attack)

-

-

-

-

2.

Cannon

17 (+2)

130

1740

6


Cannon (Burst)

-

-

-

-

3.

Wizard Tower

11 (+1)

70

2240

4

4.

Air Defense

10 (+1)

400

1400

4

5.

Mortar

12 (+2)

38

1200

4

Mortar (Burst)

-

-

800

-

6.

Eagle Artillery

3 (+1)

400

30 (shockwave)

4800

6.

Tesla

10 (+1)

120

980

4

7.

Inferno Tower (Single)

6 (+1)

81-2000

3000

2

Inferno Tower (Multi)


81

3000


8.

x-Bow (Ground)

6

155

3500

3

x-Bow (Ground & Air)



2700

9.

Bomb Tower

7 (+1)

64

400 (when destroyed)

1600

2

10..

Air Sweeper

7 (-)

4.0 Tile Push

1050

2

Explanation :
➢ Speaking of defensive buildings, Archer and Mortar get +2 level up each. 
➢ Wizard, Air Defense and Tesla receive +1 level up.
➢ Eagle Artillery, Inferno and Bomb Towers are also upgradable to their respective next level.

7. Resource Buildings


Buildings

Max Level

Storage pu

HitPoint

Total No of such Building

1.

Town Hall

12

Description

7500

1

2.

Elixir Collector

15 (+1) (F)

350,000

1280

7

3.

Gold Mine

15 (+1) (F)

350,000

1280

7

4.

Dark Elixir Drill

9 (+1) (F)

3600

1480

3

5.

Elixir Storage

13 (-)

3,000,000

2900

4

6.

Gold Storage

13 (-)

3,000,000

2900

4

7.

Dark Elixir Storage

7 (+1)

220,000

3500

1

Data Accurate & Verified on May 18, 2022

Explanation :
➢ The Elixir Collector, Gold Mine and Dark Elixir Drill can be upgraded to their respective next level.
➢ The Dark Elixir Storage gets +1 level of upgrade but Gold and Elixir Storages don’t get any.

8. Army Buildings


Buildings

Max Level

Storage

HitPoint

Total No of such Building

1.

Army Camp

10 (+1)

280 unit

700

4

2.

Barracks

14 (+1)

-

1050

4

3.

Dark Barracks

9 (+1)

-

900

2

4.

Spell Factory

6 (-) (F)

11/11 unit

840

1

5.

Dark Spell Factory

5 (-) (F)

11/11 unit

840

1

6.

Laboratory

10 (+1)

-

1140

1

7.

WorkShop (N)

2 (+2)

2/2

1100

1

7.

Clan Castle

8 (+1)

40/40

2/2

1/1

4400

1

8.

Builder Hut

1

250

≤6

Data Accurate & Verified on May 18, 2022

Explanation :
➢ WorkShop is the new army building at TH12.
➢ Army Camp, Barracks, Dark Barracks, Lab and Clan Castle get their respective next level.

9. TH12 Maxed Traps Level


Buildings

Max Level

Damage

Area of Effect

Trigger Radius

Total No of such Traps

1.

Bomb

8 (-)

92

3 Tile

1.5 Tile

6 (-)

2.

Giant Bomb

5 (-)

275

4 Tile

2 Tile

6 (+1)

3.

Spring Trap

5

18

(Spring Capacity)

0.8 Tile

(Trigger Radius)

0.8 Tile

8 (+2)

4.

Air Bomb

6 (+1)

228

3 Tile

4 Tile

6 (+1)

5.

Seeking Air Mine

3 (-)

2100

Single Target

4 Tile

6 (+1)

6.

Skeleton Trap

4 (-) (F)

5

(Spawned Unit)

5 Tile

5 Tile

3 (-)

7.

Tornado Trap

3 (+1) (F)

55 damage

7 seconds

1 (-) (F)

Explanation :
➢ Air Bomb and Tornado get +1 level of upgrade each.

Frequently Asked Questions:

Q1. What is the TH12 upgrade cost and time?

A. TH13 Upgrade Cost is 8,500,000 Golds and the time taken to upgrade from TH11 to TH12 is 6 days hours for the Gold Pass enabled account.

Q2. What is the maximum level for the TH12 Barbarian King?

A. 65

Q3. What is the TH12 Archer Queen max level?

A. 65

Q4. What is the TH12 Grand Warden max level and his ability?

A. The max level for Grand Warden is 40 and his ability is 8.